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Orc Enhancement Shaman in WoW Forever: my launch levelling plan

Short answer: I'm probably launching WoW Forever as an Orc Enhancement Shaman, with a two-handed axe, every talent in Enhancement, and two gathering professions until 60. The other option is going back to an Undead Paladin, and honestly, that's what could go wrong: I get bored and go back to the Paladin.

Launch is 4 November at 3pm PST, which is 6am on 5 November in Thailand, and beta characters don't carry over.

Orc, Tauren or Troll Shaman in WoW Forever?

Orc. The Tauren would be healthier, and the Troll also kills fairly quick. I've had a Troll before, my Frost Mage Frosted, so I'm going with the Orc, as I believe it's kind of equal to the Troll in kill speed and survivability.

The Tauren is if you want to be a bit more tanky as a Shaman, which hasn't been my complaint so far. My Prot Paladin was tanky as hell. I just couldn't clear fast enough to enjoy the game.

The Orc's racials all help a melee Shaman. In the launch client (build 70532, 21 October), Blood Fury gives +10% attack power for 15 seconds on a 3 minute cooldown, and Savage gives +1% crit with all spells and abilities. Savage used to be Axe Specialization and needed an axe; in Forever it works with any weapon. Hardiness makes stuns on you 20% shorter, and Shatter Curse removes all curses and cuts magic damage taken by 5% for 8 seconds.

WoW Forever: my level 3 Orc Shaman, Totem Gitmgg, with the character sheet and the spellbook General tab showing the racials Blood Fury, Hardiness, Shatter Curse and Savage
My level 3 Orc Shaman on 22 October, with the Orc racials in the spellbook. Other players' chat blurred. Tap to enlarge.

The difference between races is small either way, though. Blood Fury is only up 15 seconds in every 3 minutes, which averages out to under +1% attack power. The Tauren gets +5% health and +2% crit damage all the time, and the Troll's Berserking gives +10% attack speed for 10 seconds. The Orc is fine; just don't expect it to transform your kill speed.

Why Enhancement Shaman over a Mage?

Because I watched a Shaman do what my Mage couldn't. I was playing Frosted, a Frost Mage in full green gear I'd bought for a decent amount of gold, and Fizzle Darkstorm in Durotar killed me three times. A level 11 Shaman beat him easily.

A Shaman gets an interrupt at level 4, Earth Shock, and a Mage doesn't. A Mage has nothing until Counterspell at 24, so every Shadow Bolt Fizzle casts lands. And a Frost Mage doesn't seem to get powerful until level 20 or so.

My understanding of a Shaman is that it's like a Mage but not as squishy, which is what I've been hoping for. I haven't really done a Shaman yet; I've mainly been a Mage or a Paladin. Method calls Enhancement the strongest Shaman levelling spec in Forever (Method), and the whole Enhancement tree is exactly 51 points, so by 60 you own all of it.

What did Forever change for Enhancement?

Forever moved the big talents much earlier, according to its own beta game files (build 70338 on wago.tools):

What professions should a Shaman take in WoW Forever?

Two gathering professions, and sell everything until 60. For me that's Mining and Skinning; Durotar and the Barrens are full of beasts you're killing anyway.

While levelling, it's better financially to be all about selling gathered items, because people are too lazy to gather. Most people want the crafting, and a lot of crafting doesn't pay off until you're max level anyway: potions for raids, end gear that can only be crafted, stuff like that.

At 60, I'll drop one gathering profession and take up a crafting one. Cooking, First Aid and Fishing don't use a profession slot, so learn them too: every Well Fed buff adds 5% to kill experience in Forever.

What spells does an Enhancement Shaman get by level?

The ones that change how you fight arrive at 4, 10, 20 and 30. Train new ranks at every even level too. Levels are from Forever's beta files.

LevelTrainWhat it does for you
1Lightning Bolt, Healing Wave, Rockbiter WeaponPull, heal, and the attack power imbue you keep on until 30
4Earth Shock, Stoneskin TotemEarth Shock interrupts a cast; all shocks share a 6 second cooldown
6Earthbind TotemSlows everything near it, for running away
8Lightning Shield, Stoneclaw TotemThe shield hits back; Stoneclaw pulls nearby mobs onto itself
10Flame Shock, Searing Totem, Strength of Earth TotemDamage over time, a turret, +Strength
12Fire Nova, PurgeFire Nova hits everything around your fire totem
18Tremor TotemBreaks fear
20Ghost Wolf, Frost Shock, Lesser Healing Wave, Healing Stream Totem, Call of the Elements, Totemic RecallRun speed, a slow, a fast heal, and Forever's totem management
22Totemic ProjectionNew in Forever: moves your totems
26Magma Totem, Mana Spring TotemPack damage and mana
30Windfury Weapon, Reincarnation, Astral Recall, Grounding TotemYour main imbue from here, a self-res, a second hearth
32Chain Lightning, Windfury TotemChain Lightning jumps between mobs; Windfury Totem buffs your group's melee

Each totem element needs its own totem quest before you can drop it: earth at 4, fire at 10, water at 20 and air at 30, going by Classic. Forever's quest names aren't confirmed yet.

What's the Enhancement Shaman talent order?

Every point goes in Enhancement. You get one point a level from 10, and each row opens after five more points in the tree.

LevelsTalentPointsWhat it gives
10-14Thundering Strikes5+5% crit with all attacks and spells
15-17Mental Dexterity3Attack power equal to 100% of your Intellect
18-19Improved Ghost Wolf2Instant Ghost Wolf, ready before you learn it at 20
20Shamanistic Focus1Shocks and Lightning Shield cost 45% less mana
21-23Elemental Weapons3Rockbiter +20% attack power, Windfury +40%
24Anticipation1+2% dodge, and the point that opens the next row
25Stormstrike1Weapon strike; your next Earth Shock or Lightning Bolt does +20%
26-30Flurry5+25% attack speed after a melee crit
31-32Improved Stormstrike2Mana back, and dodges or parries can reset it
33Spirit Weapons1Lets you parry
34Mental Quickness1Spell damage and healing from your Intellect
35-39Maelstrom Weapon5Five stacks: free, instant Lightning Bolt
40Rage of the Farseer1+30% attack speed for 25 seconds
41-60The rest of the tree20Health, dodge, Intellect and shield damage

That gets you Stormstrike at 25, Maelstrom Weapon done by 39 and Rage of the Farseer at 40.

How do you fight as an Enhancement Shaman?

One mob: Flame Shock, drop Searing Totem, melee, and spend every shock cooldown on Earth Shock, which is Method's levelling rotation. Keep Lightning Shield and Rockbiter Weapon up between fights.

Use the best two-handed weapon you can get, axe or mace, since Savage's crit no longer needs an axe, and a slow one once Windfury arrives at 30. Leather until 40, then mail, going by the Classic rule. Method rates Agility over Strength over Stamina over Intellect.

Where should an Orc Shaman level in WoW Forever?

Durotar to about 12, the Barrens through the teens and twenties, then Hillsbrad or Ashenvale from about 25. Forever rescaled the zones, so check mob levels as you go.

My Paladin Maple went to Hillsbrad at 20 by the Undercity side and found it slow but safe. Ashenvale's mobs outside Splintertree were 27 to 28, and she got hurt there at 20, so wait. The beta stopped at 30, so nobody has Forever data past that yet.

What could go wrong?

Me getting bored and going back to an Undead Paladin. I've played Prot Paladins this whole time, and they're slow to quest with for how tanky they are, with the lack of concentration I can have when I'm solo questing. That's the whole reason I'm trying a Shaman.

I'll update this after launch with what actually happened, and whether Stormstrike really turns up at 25. My WoW Forever name reservation page has the launch-week dates, and everything else I've written about Forever is on the WoW Forever page.

As of 22 October 2026, before launch. Sources: Forever's own game files on wago.tools, spells and talents from the beta (build 70338) and racials from the launch client (build 70532), Method's Shaman levelling guide, and my own beta characters. Not yet checked in game: Stormstrike at 25 and the totem quest names.