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Guide

How long does Call of Water take in WoW Forever?

Short answer: the Alliance Call of Water chain in WoW Forever took me about two hours of played time, and nearly all of it is travel. It sends you to Loch Modan, the Wetlands, Redridge, Ashenvale on the other continent and Westfall, then back to Loch Modan for Healing Stream Totem and the Water Totem. Set your hearthstone before you start, and don't run off from the pond at the end.

How do you start Call of Water in WoW Forever?

You start Call of Water at level 20, and the first step sends you to Norric Lochthane in Loch Modan. His burrow hut is on the north-west edge of the lake, south of Stonewrought Dam, at 41.9, 19.0. Norric sends you on to Hervdana Saegrund in the Wetlands, whose family "dwells in a cave beneath the southern falls". Her cave is at 65.7, 76.5, and you'll be back there three more times.

This is the Alliance chain, and dwarves are the only Alliance race that can be a shaman, so it's the dwarf chain too. Horde shamans get a different route that starts with Islen Waterseer in the Barrens. If you haven't done your fire totem yet, my Call of Fire paths page covers the dwarf version.

How long does the Call of Water chain take?

Call of Water took me about 1 hour 50 minutes of played time from reaching the Wetlands to the final hand-in, plus the opening run to Loch Modan. These are the legs I timed:

This was a lot of running about. This was a lot of distance.

Where do you fill the three waterskins?

You fill the three Call of Water waterskins in three different zones, and each one goes back to Hervdana:

WoW Forever: a dwarf shaman in Ghost Wolf form swimming in the river at Stonewatch Falls in Redridge Mountains, between red canyon walls, with Call of Water 0/1 Full Red Waterskin in the quest tracker
Swimming to the red waterskin spot at Stonewatch Falls. Tap to enlarge.

After the third skin, Hervdana brews a Vial of Purest Water for you to take to Norric.

Where should you set your hearthstone for Call of Water?

Set your hearthstone on the main continent, somewhere that gets you back to the Wetlands quickly, before you go for the blue waterskin. There seems to be a lot of "go fill bag up with water in faraway place" within this quest line, so picking up flight paths and picking the correct place to have your hearthstone is pretty good.

Mine was in Stormwind, which worked out: once the blue skin was full, I hearthed back, took the tram to Ironforge and flew to the Wetlands. Because I'd had to get the boat over to Kalimdor for the blue one, make sure your hearthstone brings you back to the side of the sea with the hand-in. It's then on cooldown for the run to Loch Modan, but that's not too far, just back through the mountain hollows.

Is there a shortcut to Hervdana's cave?

Yes, there's a shortcut to Hervdana's cave if you're happy to risk dying. When you come through the first hollow in the mountain from Loch Modan, look over to the east of where the waterfall is, because you can actually jump down that cliff there. I had to heal myself about four times to get down.

WoW Forever: a dwarf shaman in Ghost Wolf form on a rock ledge high above the misty Wetlands, looking down over the cliff toward the southern falls
The top of the cliff. It's a long way down. Tap to enlarge.

So that's a quicker route if you have a higher than average risk tolerance for potentially dying and having to go and get your body again. But it does get you to the waterfall quicker than the actual route.

What happens at Stendel's Pond?

At Stendel's Pond, outside Moonbrook in Westfall, you drink the Water Sapta, kill a Corrupt Minor Manifestation of Water for its bracers, and put them on the Forgotten Shrine beside the pond with the last drops of Hervdana's water. Fly to Sentinel Hill. The pond is a short ride south-west, and I spoke to the spirit at 46.3, 59.3.

Then wait. After I handed it in at the shrine, it took a while, and I almost ran off before noticing that the water spirit was doing a circle above the water before it became the gold question mark to speak to. If I'd left, I would have had to go back for it.

WoW Forever: the Minor Manifestation of Water, a green water elemental, floating over Stendel's Pond in Westfall with a gold question mark, smaller water spirits around it, and its dialog reading Thanks to you. Thanks to the shamans.
The spirit, finally talkable, over Stendel's Pond. Tap to enlarge.

The spirit gives you the Shard of Water, and the last step is taking it back to Norric.

Is Call of Water bugged in WoW Forever?

Call of Water worked for me on 15 November, but its ending has been buggy for other players. Alliance players on Blizzard's bug report forum reported from 8 November that the elemental phased away before they could talk to it, and some who abandoned the quest couldn't pick it back up. Blizzard's hotfix notes for 10 November then fixed "an issue for the 'Call of Water' quests where the events of the final quests would not play out properly consistently."

Mine was after that fix, and it still took a while for the spirit to show. So if yours doesn't appear, give it time before abandoning anything. I can't promise waiting fixes it for everyone.

What does the Water Totem give you?

The Water Totem lets you cast Healing Stream Totem, which Norric teaches you at the end. My rank 1 tooltip reads: 40 mana, instant, "Summons a Healing Stream Totem with 5 health at the feet of the caster for 5 min that heals group members within 30 yards for 5 every 2 seconds."

WoW Forever: a dwarf shaman by Norric's hut on the Loch Modan shore with three totems down: Searing Totem in red, Stoneskin Totem in green and Healing Stream Totem in blue
Fire, earth and now water, by Norric's hut. Tap to enlarge.

That's three totems: Searing, Stoneskin and now Healing Stream. I think there's one more to come. Norric says "Yer next trial won't come soon", and on the Horde side the air totem quest starts at level 30.

How much XP is Call of Water?

Call of Water gave me 9,590 XP over nine hand-ins: 775 for the first step to Norric, then 440, 875, 1,300, 1,400, 460, 1,400, 190 and 2,750. The quest database lists the eight quests after that first step at 8,815 XP, which matches. The two fights added another 506.

Will you run into Horde on Call of Water?

You'll probably run into Horde on Call of Water, especially in Ashenvale. On the blue waterskin leg there were loads of Horde players, so if you're flagged for PvP, you could get crushed. There was also a Horde troll fighting the dwarves at the Dun Algaz tunnel that I almost clicked on. Attacking him could have got me killed.

If you're still working through Redridge on the way, Lakeshire's swim quests sit right by the flight path you'll use for the red waterskin.

Related

WoW Forever clips from stream

Clips load from YouTube only when you press play.

As of 15 November 2026. From my level 21 dwarf shaman, Short, on 14 and 15 November: screenshots of every step, with times from the played-time clock on my screen. Quest count and XP checked against the quest database linked below.