GitM avatarGeorge In The Meta

Guide

How WARDOGS logistics works, from a level 10 driver

Short answer: logistics is how everything on the map gets built. Drivers haul supplies to forward bases, builders turn them into defences and mortar pits, and the people doing it get paid. I ran supplies until I hit level 10 in the driver tree, mostly in a Ural, before I switched to recon.

The short answer on video. It loads from YouTube when you press play.
Read the video transcript

Everything on the map gets built by something someone has transported out there. Drivers haul the supplies out to the FOBs, then the builders start building, and they start putting everything together: the huts, the mortars. Everything has had its journey out there.

I started doing driving first. I was doing the supply runs. You could get the pallets, two of them, 400 apiece. That's around 1,800 supplies a pallet for the FOB.

And then you get the cases. I originally was using the cases to take out building supplies as well, but I swiftly learned the cases are for selling things that people need out there, rather than the stuff to build the FOB itself.

One of the ones I've seen the most of is the thermals. They are so hard to unlock that most of them are getting shifted for around 75% up on what the price should be.

I drove until level 10. I got the Ural. I liked the Ural, I enjoyed it, but then I didn't see anything further than that, so I moved on to recon.

What does a driver actually do in WARDOGS?

You move supplies from where they're bought to where your team needs them, usually a forward operating base near the fight. Nothing on the map appears from nowhere. The mortar that lands on you was built by someone with a hammer, out of materials a driver brought in. Drive it there and you get paid for the run.

Pallets or cases: what's the difference?

Supplies come two ways, and players treat them very differently.

That cost is exactly why cases matter. They're how hard-to-unlock gear moves around. The best example is the infrared range finder, the thermal binoculars everyone calls "thermals". It doesn't unlock until Recon level 32, so players who have it buy them and sell them on to everyone else. Markups vary by seller. The base price is $1,200, and I've seen crates at 25% ($1,500 each) and at 75% ($2,100 each).

Update, 3 October 2026: BULKHEAD announced on 2 October that infrared range finders are out of the vendor until Season 2, because they had become too overpowered. They come back in Season 2 needing batteries.

WARDOGS supply crate menu for a Small Armored Crate at 75% markup, listing five infrared range finders at $2,100 each
A crate at 75% markup: infrared range finders at $2,100 each, against a $1,200 base.
WARDOGS purchase menu showing a building supplies pallet for $400 that adds 1,800 build supplies
A pallet: $400 for 1,800 build supplies at the FOB.

Is it worth levelling the driver tree?

Up to level 10, yes. Past that, I couldn't find a reason.

By level 10 I had the Ural, which holds two pallets, and on the ground nothing hauls more. There's more further up the tree, but nothing I needed. The step up is a tank or artillery, and those felt aggressively easy to take out as long as one player on the other team had an RPG. So I stopped there and moved to recon.

What changes for drivers in Season 02?

Dumping supplies is getting nerfed. In its Season 01 devlog on 9 October, BULKHEAD said "dumping logistic vehicles will no longer be the optimal way to level up", and that Season 02, starting 15 October, adds delivery streaks for back-to-back supply runs. The full numbers are due in next week's patch notes.

In other words, steady back-to-back runs should pay better than dumping loads. Everything you level in Season 01 is wiped on the 15th anyway, so the driver tree starts from zero under the new rules. More on that in what the Season 02 wipe resets.

Which truck should you drive?

The Ural, for supply running. Nothing on the ground beats two pallets. Armoured vehicles carry less and keep people safe inside, which isn't why you're driving a supply truck. Drive into an enemy FOB and you get blown up whether you're armoured or not.

The bit nobody tells you

Everyone drives on the correct side of the road. There's no reason to: the shortest line is straight through the fields. But the road is faster, so a highway code has grown out of it. Another Ural comes the other way, you're both on your own side, and you toot as you pass.

Driving a loaded Ural truck down a forest road behind another supply truck
Hauling a full Ural load down the forest road behind another driver.

Related

As of 4 October 2026, Early Access, update 0.1.2 and the 2 October hotfix. Updated 10 October with the Season 02 driver changes from BULKHEAD's Season 01 devlog.